A Nice Gesture

A Nice Gesture

Stories of gesture and sign language, HCI, perception and robots

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Archive for gaming

Ninja Strike Airtime

Ninja Strike, a killer application for gesture recognition?
This is certainly an interesting development. Previously we have seen mobile phones using motion and acceleration sensors for gesture control (see here and here). There have also been applications where the camera was used to simply capture optical flow: something in front of the camera is moving/turning in [...]

Gesture and Speech Recognition RSI

Gesture and speech recognition often promise the world a better, more natural way of interacting with computers. Often speech recognition is sold as a solution for RSI stricken computer users. And, for example, prof. Duane Varana, of the Australasian CRC for Interaction Design (ACID) believes his “gesture recognition device [unlike a mouse] will accommodate natural [...]

Wii Mainstreams Gesture Recognition

(source)
The Nintendo Wii controller is starting to hit the big spotlights. Interaction designers, like Matt MacQueen, are noticing the power they can bring to gaming experience. He has written a nice piece reflecting on Wii experiences sofar and projecting trends for the future.

See the huge line for the Nintendo Wii demonstrations at the E3 2006 [...]

Exergames blogs about physical gaming

Exergames is a nice-looking blog on exercise and physical gaming. They do not update much though. I guess they are too busy playing with their new Nintendo Wii’s. Or perhaps they were seriously injured from the intense physical interaction, preventing them from typing? Wanna work out with a game? (source) By the way: Wouter [...]

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